MADE IN BRAZIL
Open to full-time roles · Zaandam, Netherlands

Design Systems are organizational infrastructure.

I help product organizations build systems teams actually adopt.

Senior Product Designer specializing in Design Systems and DesignOps, with 7+ years of experience across organizations including Itaú Unibanco and Loft.

85%
Adoption in six months
22+
Brands
72+
Copan components
Philosophy

Most Design Systems don't fail from missing components, they fail from unclear ownership and governance nobody maintains.

A component library creates consistency. A Design System creates shared decision-making.

Experience highlights

Scale systems across organizations
22+ brands460+ designers5,000+ developers
Shared infrastructure designed for complex, multi-brand product organizations.
Align design and engineering
70% less handoff time60%+ faster component deliveryWCAG 2.1 library
Shared tokens, specifications and documentation reduced ambiguity between disciplines.
Enable adoption and governance
85% adoption40% community contribution5+ brands supported
Education, contribution pathways and continuous governance made adoption sustainable.
Design Tokens·Multi-Brand Systems·WCAG Accessibility·Contribution Models·DesignOps·Documentation·Design Tokens·Multi-Brand Systems·WCAG Accessibility·Contribution Models·DesignOps·Documentation·
Trusted experience
Design systems shaped inside complex product organizations.
Itaú UnibancoLoftRede22+ brands across LATAM

How I work

01
Understand the organization
Every Design System reflects organizational decisions. Before defining components, I focus on understanding ownership, workflows, constraints and where inconsistency actually comes from.
02
Design the system
Architecture, tokens, documentation, governance and accessibility should work together. The goal isn't creating more assets, it's creating a system teams can confidently rely on.
03
Enable adoption
A Design System succeeds when people understand how and why to use it. Documentation, onboarding, education and collaboration are as important as the components themselves.
04
Measure impact
I measure success through adoption, consistency and delivery improvements, not by the number of components published.

Writing

UX Is Folding Shirts Too
5 min read · Jul 1, 2025
UX Is Folding Shirts Too: What a Year Behind the Counter Taught Me About Systems and Care.
Read article →

What colleagues say

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About me

Beyond components. I design the systems that help organizations design better systems.

Throughout my career I've been less interested in creating interface libraries than understanding why organizations struggle to scale them.

As products grow, inconsistency rarely comes from missing components. It usually comes from fragmented decisions, unclear ownership, disconnected documentation and workflows that make collaboration difficult.

That's where my work begins.

Adriana at her desk
Philosophy

Design Systems are operating models.

A Design System isn't simply a shared library. It's a product that supports other products. Its users aren't customers, they're designers, engineers and product teams making hundreds of decisions every day.

Because of that, successful systems require much more than good components. They require governance, documentation, accessibility, contribution models and continuous enablement.

How I think

I start with organizational problems.

Every Design System reflects how an organization works. Before creating components, I try to understand where inconsistency originates, which decisions repeat every sprint, and which problems are technical versus organizational, documentation should solve versus governance should solve. Only then does component design become meaningful.

Most Design Systems become difficult to maintain because organizations invest almost exclusively in the visible layer: components, libraries, tokens. The invisible layer, documentation, ownership, decision-making, education, contribution, versioning, adoption, usually receives less attention. Those areas have consistently been the focus of my work.

Areas of practice
Design Systems
Component architecture, design tokens, accessibility, documentation, contribution models, versioning, governance.
DesignOps
Migration strategy, design workflows, enablement, tooling, operational processes, education.
Collaboration
Building shared understanding across design, engineering, product, research, accessibility and leadership.
Working principles
Build less. Maintain better.
Adding components is easy. Removing complexity is harder. Whenever possible I prefer evolving existing patterns instead of expanding libraries.
Documentation is part of the product.
Documentation shouldn't explain the system. It should help people make decisions without needing the Design Systems team.
Governance should reduce friction.
Governance isn't approval. Good governance makes contribution safer while keeping delivery predictable.
Adoption matters more than publication.
Understanding why teams choose to use, or ignore, a Design System is often more valuable than publishing another release.
Experience
Loft
Product Designer, Design Systems & DesignOps
At Loft I helped build Copan, where the challenge shifted from scaling a design language to creating governance, contribution models and a Design System capable of supporting a rapidly growing multi-brand organization.
Proptech · BR
Itaú Unibanco
Product Designer, Design System & Ops
At Itaú Unibanco I worked on Design Systems and DesignOps at organizational scale, contributing to a white-label system supporting dozens of brands and thousands of product professionals. Across both experiences, the common thread wasn't component production, it was helping organizations make better product decisions together.
Banking · LATAM

I'm interested in organizations where Design Systems are treated as long-term infrastructure rather than short-term UI projects. Those environments create the most interesting design problems, because success depends as much on people and processes as it does on interfaces.

Let's build something solid.

Selected work

Systems, operations & products built to scale.

Ten projects across design systems, DesignOps, and digital product, from Itaú Unibanco, Loft, and Rede to a self-initiated retail concept.

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The Problem

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01 / Why Existing Approaches Failed

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02 / Key Decisions

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Trade-offs

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03 / Results
Scale
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Impact & recognition
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04 / Lessons Learned
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01 / Context

The challenge

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[ PROCESS IMAGE ]
02 / Process

The approach

[ Research, decisions, artefacts, and the system/process you built. Add diagrams, screens and rationale. ]
03 / Outcome

The impact

[ Results, adoption, and what changed for the team and the business. ]
Next project
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Writing

Notes on systems, care & the craft of scaling design.

UX Is Folding Shirts Too
Featured · 5 min read · Jul 1, 2025
UX Is Folding Shirts Too: What a Year Behind the Counter Taught Me About Systems and Care.

On how a year of retail work reshaped the way I think about systems, repetition, and looking after the people who use what we build.

Read article →
Coming soon
Building contribution models that designers actually use
Coming soon
Accessibility as a default, not a checklist
Contact

Building something that needs to scale?

Whether you're evolving an existing Design System, creating one from scratch or improving collaboration between design and engineering, I'd love to hear about it.

Emailadrialnasc2@gmail.com Phone+31 6 21 442729 LinkedInin/adrialnasc
Based inZaandam · Netherlands● Authorized to work in the Netherlands
Send a message

Scale Design,
made in Brazil.

Let's work together

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A little Brazilian joy, included